ADMICRO

The habits of those who constantly play video games are very important to people  working in video- game industry. If video games are going to be one of the most attractive  features of future interactive systems, it is essential for producers to know what types of games  to make, how best to present such games on interactive video and how to ensure that such  games maintain their fascination for people. Above all, it is vital to build up detailed profiles  of people who are addicted to video 
games. 
Until recently, the chief market for video games has been boys aged eight to fifteen. The  fascination for interactive video games is seen in its purest form in this group. Video games  appeal to some deep instinct in boys who find it impossible to tear themselves away from them.  Schoolwork is ignored, health is damaged and even eating habits are affected. Girls of the same  age, however, are entirely different, demonstrating far greater freedom from the hold of video  games. Quite simply, they can take video games in their stride, being able to play them when they  want and then leave them alone. 

............................ have different attitude towards playing video games. 

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