Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.
In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transformation, shading, and curvatures.
High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.
A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time – consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.
Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions
Which of the following statement is supported by the passage?
Hãy suy nghĩ và trả lời câu hỏi trước khi xem đáp án
Lời giải:
Báo saiĐáp án D. Keywords: supported, statement
Câu hỏi: Câu nói được bài văn hỗ trợ?
Phân tích: Bài văn cho thấy việc làm hoạt hình bằng máy tính rất phức tạp đòi hỏi kỹ thuật máy tính tốt. Ngoài ra chuyên môn về nghệ thuật cũng là yếu tố quan trọng mà máy tính không thể thay thế. Vậy chọn đáp án D. Animation involves a wide range of technical and artistic skills: Hoạt hình cần có một loạt các kỹ năng kỹ thuật và nghệ thuật. Các đáp án khác không phù hợp.
A. Computers have reduced the costs of animation: Máy tính đã làm giảm chi phí hoạt hình
B. In the future, traditional artists will no longer be needed: Trong tương lai, những họa sỹ truyền thống sẽ không còn cần thiết
C. Artists are unable to produce drawings as high in quality as computer drawings: Những họa sỹ không thể sản xuất ra những bức vẽ ở chất lượng cao như máy tính